Published on May 26th, 2017 | by Dean Love
It’s a big room full of puzzles. Okay, that’s a tad reductive for an intro, but I’m not sure how else to describe Spellbound. The theme is neat enough: like The Signal it’s based on a ... Read More →
Published on May 25th, 2017 | by Dean Love
The Signal has a twist, but it’s revealed during the briefing, so I’ll consider it fair game to explain here. At some point during The Signal, you’re going to have to make a choice, and that’s going ... Read More →
Published on May 24th, 2017 | by Dean Love
(Note that the team before us in E.P.I Centre had damaged one of the components, so the game wasn’t fully functional. We were given the option to play or not, and chose to go ahead – I ... Read More →
Published on May 23rd, 2017 | by Dean Love
Curio has a gimmick. And at some point that gimmick was probably an amazing and exciting surprise. But as with most escape rooms, as more and more customers come through the doors, the game briefing gets ... Read More →
Published on May 22nd, 2017 | by Dean Love
This is a pop-up game, and if you’re reading this the day it goes up, you only have a week to get to play it, as it closes on 27 May 2017 I know why it’s ... Read More →
Published on May 19th, 2017 | by Dean Love
I’ve broken into a lot of bank vaults. As an escape room enthusiast, it’s just something you do. You often find yourself in a room that’s apparently a bank vault (but looks a bit like an ... Read More →