Guildford Escape Rooms – The Case of the Missing Gun
November 8th, 2017 | by Dean Love
This room is essentially a lesson in designing an immersive environment. It doesn’t seem particularly ambitious at first – we’re
November 8th, 2017 | by Dean Love
This room is essentially a lesson in designing an immersive environment. It doesn’t seem particularly ambitious at first – we’re
November 7th, 2017 | by Dean Love
The Vampire Slayers is designed as a scary game – it’s not a full on horror experience, but it’s a
November 6th, 2017 | by Dean Love
This is a hard one to pin down. Here’s the problem: The Phoenix Research does a couple of really cool
November 3rd, 2017 | by Dean Love
When a new form of media comes along, such as escape rooms, someone will inevitably ask: “yes, but are they
November 2nd, 2017 | by Dean Love
Escape Reading isn’t just what dyslexic kids tried to do in primary school, it’s also an escape game based out
November 1st, 2017 | by Dean Love
No I don’t know what a Mapcar is either. Yeah I Googled it too. Our expectations were not exactly high