Published on July 22nd, 2016 | by Dean Love
Omescape is new to London but the company and their room designs are not, having a strong pedigree over in the US. Weirdly, that’s reflecting in our gaming experience. Omescape has a sparse, almost intimidating waiting ... Read More →
Published on July 21st, 2016 | by Dean Love
It’s a weird time to be reviewing Revenge of the Sheep. There’s some super-cool fancy new tech in the room – it’s not a spoiler, because it’s explained in the briefing. Revenge of the Sheep uses ... Read More →
Published on July 20th, 2016 | by Dean Love
Major X Plow-Shun is, essentially, an outdoor escape room. It sounds like it shouldn’t work, but it’s surprising, once you get started and over the novelty, how much like a traditional room it feels. The game ... Read More →
Published on July 19th, 2016 | by Dean Love
So this is a weird one to write. Sometimes a game does what it set out to do so well, that you have to acknowledge that, while also noting that what it set out to do, ... Read More →
Published on July 18th, 2016 | by Dean Love
I was looking forward to playing Prison Break. We’d done the other room, Chain Reaction, just after launch and it was a good room with a few buggy bits around the edges that needed improving, but ... Read More →
Published on July 15th, 2016 | by Dean Love
“The first two puzzles are the ones people generally have to ask for clues on” the host told us on the way out. Which perhaps suggests to me those puzzles are in the wrong place. This ... Read More →