Published on November 9th, 2017 | by Dean Love
As World War II themes go, this is one of the weirder ones. You’re not prisoners, soldiers or anything so fun. Instead you’re a journalist and you’re trying to be the first person to break the ... Read More →
Published on November 8th, 2017 | by Dean Love
This room is essentially a lesson in designing an immersive environment. It doesn’t seem particularly ambitious at first – we’re in a private investigator’s office, a place we’ve been many times before. But in this case ... Read More →
Published on November 7th, 2017 | by Dean Love
The Vampire Slayers is designed as a scary game – it’s not a full on horror experience, but it’s a step up from many of the “scary” games we’ve tried. It’s worth noting at the top ... Read More →
Published on November 6th, 2017 | by Dean Love
This is a hard one to pin down. Here’s the problem: The Phoenix Research does a couple of really cool things. The sort of things that would elevate a four-star room to five stars on my ... Read More →
Published on November 3rd, 2017 | by Dean Love
When a new form of media comes along, such as escape rooms, someone will inevitably ask: “yes, but are they art?” My answer to that is that they probably can be art, but no-one has managed ... Read More →
Published on November 2nd, 2017 | by Dean Love
Escape Reading isn’t just what dyslexic kids tried to do in primary school, it’s also an escape game based out of a large town in Berkshire. I’m opening the review with a pun because it’s a ... Read More →