Published on September 27th, 2017 | by Dean Love
Technology in escape rooms is an odd thing. Ultra high-tech rooms, ones that look like a spaceship or something out of a science fiction film, are notoriously expensive to build, at least with a level of ... Read More →
Published on September 26th, 2017 | by Dean Love
“Why the hell would I want to escape from a gin distillery?” was the unarguably correct point made by a friend when trying to explain this game to her. The answer is that it’s one of ... Read More →
Published on September 25th, 2017 | by Dean Love
One of the biggest escape room cliches is “start small, expand”. You’ll often start a game in a small space before doing something to discover the existence of a second room that opens up the game. It’s ... Read More →
Published on September 21st, 2017 | by Dean Love
If you manage to secure a location like an 1830s-built former jail in Canterbury, it’s probably tempting to make a straight up prison escape room. It’s to the credit of this game that it instead just ... Read More →
Published on September 18th, 2017 | by Dean Love
It’s perhaps no surprise that, in a city as steeped in history as Canterbury, that two of its rooms leverage both historical locations and themes. The first we played may not have had the most imaginative ... Read More →
Published on September 7th, 2017 | by Dean Love
The Escapement make very little noise about the fact that much of Pirates of Polaris is constructed from an actual 130-year-old ship, the Polaris. It’s something we didn’t find out about until after our game, but ... Read More →